A request on increase of passenger demand in Indonesia
#1
Posted 18 October 2012 - 12:31 AM
Greetings from JOG.
Currently I'm excited on simulating the real price of airline in Indonesia into AE. Thinking of trying a new way of playing the simulation game.
The trouble is, the number of demand in Indonesia AE, is quiet average. If I copy the airline price list to the game, I would immediately create a harsh competition to other player. Unless it is understandable with other player, I will have no issue on the current demand.
For example, currently in CGK-JOG (referring to tiket.com -I'm not advertising the website-), there are 22x daily (154x weekly) flight. I trial having 3x daily flight (referring to QZ schedule), WHAM! I instantly killed my competitor in the routes (player 406 & 575) by winning 91%.
Yes, I agree with you. In the real world, there might be factor such as connecting pax, seasonal demand or perhaps difficulty on getting actual data of passenger demand. You might be wandering, on what basis I can increase the number of passenger? OK, I can help you by sharing the data provided from Google by using key word: "Busiest airport in Indonesia". OK, too many data to lookup, we might have no time for that. How about helping increase all airport in Indonesia by 50%?
I know that technically, it can be very difficult to change the setup in the server, changing on specific region or perhaps changing on specific world (as we will periodically reset the world). I thank you all, that this game is very fun to play and has help uniting all people from around the world who has the same interest. But last but not least, it's just an input from a player, that might be in the same interest with other player
Thanks
#2
Posted 18 October 2012 - 01:05 AM
How about helping increase all airport in Indonesia by 50%?
I think this would make the game even easier. The demand of many routes in AE is not realistic, but afterall it is just a game
#3
Posted 18 October 2012 - 01:27 AM
I would then ask for fiji to have an increase demand but I do think adding 5% or so would be ok but 50% THAT IS WAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY TOO MUCH.I think this would make the game even easier. The demand of many routes in AE is not realistic, but afterall it is just a game
#4
Posted 18 October 2012 - 01:58 AM
Also for international, AE need to sort CGK - SIN, this is one the busiest route in the world. The demand is for this in AE is too low.
#5
Posted 18 October 2012 - 05:19 AM
#6
Posted 18 October 2012 - 05:48 PM
#7
Posted 18 October 2012 - 10:30 PM
Yes spanishdave , not an ordinary game I would say, its a simulation gameThe demand of many routes in AE is not realistic, but afterall it is just a game
Hi Nexus7, it is because I'm not sure how to update the information. Is it by using command "update airport_demand set passenger_demand = '41567890' where airport_code = 'CGK'", of course that would take long time. Or the simpler command "update airport_demand set passenger_demand = 1.05*passenger_demand where region_code = 'INA'. Or perhaps the AE team is just by clicking it one by oneI would then ask for fiji to have an increase demand but I do think adding 5% or so would be ok but 50% THAT IS WAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY TOO MUCH.
Yes my friend, CGK is not the only one of the busiest airport, but also the busiest "bus station". Strange that you can even have a traffic jam in an airportI completely agree. CGK is one of the busiest airport in Asia, if not the world, with annual 55-60 million passengers flown both domestic and international.
Yes, I agree with you. There are combination that need to be lookup and I have wrote it anyway. Well, QG daily pax is 157,647 in AE, and his/her airline only getting 11% of the market share. HP daily pax is 253,424, his/hers only got 15%. Mine is 22,212, got 74% of the market share. I'm not sure what is their connecting pax number. But we can assume from the number of pax, they should have more larger connecting pax number. Not sure how their display looks like. Is it all "blue" or notthis is because you have to split pax numbers with every single bloody combo possible.
Great! Thanks Moldova96I am getting round to updating as many countries as possible, it just takes a long time.
IMHO, it is very difficult to get so accurate on everything. But at least we can have something that is near to accurate
Thanks
Edited by Capt. Dadan, 18 October 2012 - 10:33 PM.
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