#1
Posted 08 May 2012 - 01:37 PM
This made me think about AE. Why not set up a shares trading system ? This could really change the way you 'do business' on AE. First of all, you could see the player or the players account as the parent holding (Like IAG, Lufthansa Group, Air France-KLM, ...). This holding then has control of 1 to 2 airlines and can have stakes in several others.
A few examples :
- Parent holdings could issue new shares of a certain airline to get temporary extra cash for that airline,
- Parent holdings who bought shares of another airline would receive dividend payouts,
- Shares would be of lower or higher value depending on the percentage of dividend payout,
- Share value would be an additional factor to the airline value calculation,
- Parent holding value would be calculated based on the shares it owns,
- Airline value/reputation could be influenced by the value of its parent holding,
- Airlines could easily be transferred from one parent company to another simply by selling enough shares (unlike the forum-number-system we use now),
- ...
You could also set a certain number of rules like (these are just some thoughts):
- One single player should always have at least 50,01% in an airline (so not 5 players each owning 20%),
- You can only have a majority stake in 2 airlines at the same time (just like the 2 airlines/player limit)
- Shares can be sold privately (from one parent company to another) or publicly (to any parent company who wants them)
- Parent companies can liquidate airlines in which they have a majority stake and keep the assets for their other airline, like cash or owned fleet (not leases).
- With the new leasing system it might even be made possible for parent companies to lease out owned planes of a liquidated airline.
- ...
The system described above certainly isn't perfect, but it could serve as the basis of a possible trading system.
Please share your thoughts on this. I am really curious on what you all think of this.
Best regards,
Exodus
#2
Posted 08 May 2012 - 01:46 PM
Convince me how this might work real-life style, in AE simualted conditions. Can you control IPOs etc?
How about the cost in partaking in share trading?
#3
Posted 08 May 2012 - 01:49 PM
And Al, I think both parties have to agree before any shares are handed over.
#4
Posted 08 May 2012 - 02:34 PM
So, you intend someone else to buy shares of your airline, and allow them to forcibly take over your airline?
An other parent company would only be able to take over your airline if it controls at least 50,01% of the shares. You can decide how much shares you sell to the market or another player. Make sure you keep at least 50,01% of the shares and you won't ever lose control.
Am I right in thinking this is like the bond system? But instead of paying interest, you pay dividends to your share holders? It's an interesting new concept to raising funds.
Yes, you could see this as a comparable system to the bond system. However, bonds end after 5 years, while shares do not. They remain the property of the company who bought them. Dividends are paid per share.
Imagine you have 80% of the shares of your company and I have 20%. You are still in control of your airline and I just watch you do your thing. When the time comes to pay out the dividends, 80% of that pay out will go to you and 20% of that pay out will come to me. What you could do is buy those shares back if I decides to sell them.
#5
Posted 08 May 2012 - 02:39 PM
#6
Posted 08 May 2012 - 02:46 PM
#7
Posted 08 May 2012 - 09:58 PM
But i think that a share market would be hard to implement
#8
Posted 10 May 2012 - 07:57 AM
in this archived thread. it seems that there was a stock market
in the game at one point. but in this thread. it appears
that it also didn't work.
but anyhow. i like the stock market idea. examples that i would use to give an idea of how i could
see something like that working here would be from the games " stock trader 2000 " and
ofcourse the airline stock market in the original " aerobiz " game.
#9
Posted 13 May 2012 - 09:54 PM
#10
Posted 13 May 2012 - 09:57 PM
Maybe when you agree to sell your complete airline, you can then create a new airline with that money ?
Liking....
#11
Posted 15 May 2012 - 05:58 PM
I was just reading an article on the current situation with BMIbaby and how FlyBe is already anticipating BMIbaby's demise by planning new routes. The article also mentions that IAG (the parent company of both British Airways and Iberia) also has a 15% share in FlyBe. When you look at the Lufthansa Group, you see a similar scenario with shares in several foreign airlines like Swiss, Austrian & Brussels Airlines.
This made me think about AE. Why not set up a shares trading system ? This could really change the way you 'do business' on AE. First of all, you could see the player or the players account as the parent holding (Like IAG, Lufthansa Group, Air France-KLM, ...). This holding then has control of 1 to 2 airlines and can have stakes in several others.
Subsidiaries are coming, which will cover the idea of building airline groups.
As for the rest, I've always wanted the stock market to come back, but it'd be complicated and tough to implement properly.
#12
Guest_Stan_*
Posted 16 May 2012 - 09:12 AM
#13
Posted 21 May 2012 - 06:41 AM
thinking about the first aerobiz game.
it has a working stockmarket and subsidiary airlines in it that worked right ?.
has anyone ever thought about buying the copyrights to that game, or some other similar game like it since it's that old and
possibably cheap ?
then, then maybe just take out the techy codes needed to make an AE stockmarket work ? ?
#14
Posted 21 May 2012 - 02:39 PM
i'm just wondering.
thinking about the first aerobiz game.
it has a working stockmarket and subsidiary airlines in it that worked right ?.
has anyone ever thought about buying the copyrights to that game, or some other similar game like it since it's that old and
possibably cheap ?
then, then maybe just take out the techy codes needed to make an AE stockmarket work ? ?
Might be cheap, but not that cheap. And besides, if I'm not mistaken, AE is coded in Php whereas Aerobiz, a game designed for game consoles of that era ( I think), will certainly not be coded in any language that can be ported.
#15
Posted 02 June 2012 - 06:04 AM
Imagine a game where human players take their virtual characters to places like malls, restaurants, etc (I know these type are on facebook and such). But they can also travel, and when they take flights to other cities, other human players control the airlines and set the price based on real-time demand and pricing. Every player has virtual job. Then implement a stock system based on all businesses.
In this game, the airlines would only be a business in the game and not the only type.
Imagine the game crossing browers with consoles. They could have real draft in sports like Madden and select human players and they compete for titles on the X360 or PS3, meanwhile having human players managing their careers online and human players in all of team management and league management positions.
The game would also include manufacturers of planes, they can compete for contracts to supply airliners, given it be military or commercial. You could also implement a country system with a military for wars, and fight actual wars (like COD or BF3).
Game players could upload their music and have human players running radio stations, in which they decide who to play over the radio or djs at social clubs. Also have tv netowrks & movie companies.
Now I know I went way, way off subject but back to the airlines. They would have to be ran a little more realistically. I mean changes in fuel prices, not by actual real numbers but by number set in the game from countries or fuel producers. Real-time demand from players who need to fly to other cities. You know how in Mafiawars you flew to other cities only by clicking a button and paying a permanent fee, well now you have to buy a ticket, and its based on the city your in and were your connecting or flying to. You would have real players in management, meaning it could be from 5-25 players working together on 1 airline. They could also introduce IPOs to raise capital for expansion or for other reasons.
Just a thought but would be a cool game.
#16
Posted 01 July 2016 - 04:23 PM
A stock market of some sort with shares in an airline just fits into Yuxi's topic of whether we should make this game an Airline Business Simulation or an Airline Scheduling Simulation. The stock market and having shares of an airline would just neatly fit into the Airline Business Simulation category and would inch Airline-Empires even closer to reality. The thing is, if airlines have shares in another airline, would they have the ability to influence the decisions that are being made in the airline they invested in? It is their investment, and their money would increase and decrease with the valuation of the invested-in airline.
#17
Posted 02 July 2016 - 06:21 AM
#18
Posted 03 July 2016 - 01:47 AM
What is the point of resurrecting a 4 year old thread & then adding nothing of value?
Because this thread is something we have to consider about adding to making this game an Airline Business or Scheduling Simulation. An airline shares trading system is the kind of feature that would be a welcome addition to the otherwise slightly stale airline business simulation.
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